Thanks to VoidKraken (PSN) for the following build:
Since build posts are all the rage, I figured it was high time to share my Space Magic Science build! I've included a full guide to all components used and where to get them, and it's compatible with a T5 Recon Science vessel if that floats your boat instead of the Multi-Mission Recon vessel I'm using right now (you lose one science console in the process, not the end of the world!).
Star Trek Online is a hard game to get into. When I first tried it early in my MMO career, I hated it and barely lasted a few hours. A few years later, I gave it another shot with a more open mind, and that plus positive changes to the game left with me a better impression, but I still wandered away before too long. Feb 14, 2019 The Best Games Like Star Trek Online. Star Trek Online is an MMORPG that allows players to dive into the universe that Gene Roddenberry had created. Since there is a low probability that most of us will be entering space any time soon, games like this are the closest thing we have to ever exploring the cosmos. Here are 10 games like Star Trek. Feb 02, 2010 Star Trek Online is a sci-fi MMORPG with a full universe featuring stories from the popular television shows and movies. Seek out strange new worlds and encounter a variety of alien species in one of the few games based on the iconic Star Trek franchise.
I've taken kit and helpful ideas from the video that was posted of a DPS oriented science Luna recently (very helpful!), spent hours testing the configurations to get a feel for what seems to be cleaning house better or worse, and here's where I am right now.
I give you…the Procolaron Hugboat!
Ship:
Multi-Mission Reconnaisance (T5U) – Works just as well with a T5 Recon Science Vessel though!
Guiding principles
– Shields shields shields. Shields are the strength of the science ships and abilities which help recharge directly or indirectly are crucial
– Front gunned. A lot of the science abilities I use trigger to the front of the ship, making broadsiding with beams less effective as a tactic because you had to take half your guns off target to drop a Gravity Well
– Damage Type: Polaron. Polaron weapons drop the target's power levels, limiting their abilities, shield recharge, and damage output, which is helpful no matter what you do
– Control Expertise > Exotic Particle Generator. This might seem peculiar, but my Gravity well focus means that Expertise determines the size of the well, EPG determines the damage it does. The bigger the well, the more ships end up closer to the center, so I trade off raw damage to spread that damage more widely
This is not a DPS boat, not by the traditional standards of the Joe/McFaddon 'melt yer face off' escort ships, but this build survives and deals reasonably well with enemies in pretty much any advanced queue I've tried so far. Where it shines most is alongside those cannon builds, turning a distributed group of enemies into much more compact cluster of ships for them to murder.
Forward weapons
– 3x Protonic Polaron Cannons (Dyson Reputation Boxes)
Aft Weapons
– Chronometric Polaron Beam Array (Chronometric set 1/3, Mission: Time and Tide)
– Chronometric Polaron Omni Beam (Chronometric set 2/3, Mission: Time and Tide)
– Advanced Thoron Infused Polaron Beam Array (Delta Alliance 1/2, Delta Alliance Rep Tier 1)
Shield: Jem'Hadr Resilient Shields (Jem'Hadr set 1/2, Mission: Boldy They Rode)
Deflector: Jem'Hadr Deflector Dish (Jem'Hadr set 2/2, Mission: Operation Gamma)
Secondary Deflector: Inhibiting Secondary Deflector
Impulse: Engines: Quantum Phase Impulse Engines (Quantum Phase Applicaitons 1/1, Mission: Stormbound)
Warp: Temporal Phase Overcharged Warp Core (Krenim Temporal 1/2, Mission: Butterfly)
Engineering Consoles
Polaric Modulator (Mission: Delta Flight)
Bio-Neural Gel Pack (Delta Alliance 2/2, Delta Alliance Rep Tier 1)
Science Consoles
3x Shield Refrequencer (CtrlX)
Temporal Disentanglement Suite (Krenim Temporal 2/2, Mission: Butterfly)
Assimilated Module (Omega Adapted Borg 1/1, Task Force Omega Rep Tier 1)
Tactical Consoles:
Chronometric Capacitor (Chronometric 3/3, Mission: Time and Tide)
3x Polaron Phase Modulator
BOFF abilities:
Tactical
(1) Tactical Team 1
(1) Beam: Fire At Will 1
(2) Cannon: Scatter Volley 1
Engineering
(1) Engineering Team 1
(2) Auxilliary Power to Structural 1
Guiding principles
– Shields shields shields. Shields are the strength of the science ships and abilities which help recharge directly or indirectly are crucial
– Front gunned. A lot of the science abilities I use trigger to the front of the ship, making broadsiding with beams less effective as a tactic because you had to take half your guns off target to drop a Gravity Well
– Damage Type: Polaron. Polaron weapons drop the target's power levels, limiting their abilities, shield recharge, and damage output, which is helpful no matter what you do
– Control Expertise > Exotic Particle Generator. This might seem peculiar, but my Gravity well focus means that Expertise determines the size of the well, EPG determines the damage it does. The bigger the well, the more ships end up closer to the center, so I trade off raw damage to spread that damage more widely
This is not a DPS boat, not by the traditional standards of the Joe/McFaddon 'melt yer face off' escort ships, but this build survives and deals reasonably well with enemies in pretty much any advanced queue I've tried so far. Where it shines most is alongside those cannon builds, turning a distributed group of enemies into much more compact cluster of ships for them to murder.
Forward weapons
– 3x Protonic Polaron Cannons (Dyson Reputation Boxes)
Aft Weapons
– Chronometric Polaron Beam Array (Chronometric set 1/3, Mission: Time and Tide)
– Chronometric Polaron Omni Beam (Chronometric set 2/3, Mission: Time and Tide)
– Advanced Thoron Infused Polaron Beam Array (Delta Alliance 1/2, Delta Alliance Rep Tier 1)
Shield: Jem'Hadr Resilient Shields (Jem'Hadr set 1/2, Mission: Boldy They Rode)
Deflector: Jem'Hadr Deflector Dish (Jem'Hadr set 2/2, Mission: Operation Gamma)
Secondary Deflector: Inhibiting Secondary Deflector
Impulse: Engines: Quantum Phase Impulse Engines (Quantum Phase Applicaitons 1/1, Mission: Stormbound)
Warp: Temporal Phase Overcharged Warp Core (Krenim Temporal 1/2, Mission: Butterfly)
Engineering Consoles
Polaric Modulator (Mission: Delta Flight)
Bio-Neural Gel Pack (Delta Alliance 2/2, Delta Alliance Rep Tier 1)
Science Consoles
3x Shield Refrequencer (CtrlX)
Temporal Disentanglement Suite (Krenim Temporal 2/2, Mission: Butterfly)
Assimilated Module (Omega Adapted Borg 1/1, Task Force Omega Rep Tier 1)
Tactical Consoles:
Chronometric Capacitor (Chronometric 3/3, Mission: Time and Tide)
3x Polaron Phase Modulator
BOFF abilities:
Tactical
(1) Tactical Team 1
(1) Beam: Fire At Will 1
(2) Cannon: Scatter Volley 1
Engineering
(1) Engineering Team 1
(2) Auxilliary Power to Structural 1
Science
(1) Science Team 1
(1) Science Team 1
(2) Hazard Emitters 2
(2) Transfer Shield Strength 2
(3) Tractor Beam 3
(3) Gravity Well 1
(4) Gravity Well 3
DOFFs
1x Gravimetric Scientist (A Purple one is available from the Eridan Belt colonization chain, because MORE WELLS!)
1x Tractor Beam Officer (drains shields when affected by a tractor beam)
3x Deflector Operator (chance to reduce cooldown on deflector based abilities because everyone loves Gravity Wells)
Traits (Space)
– Astrophysicist
– Warp Theorist
– Elusive
– Conservation of Energy
– Point Blank Shot (Mission: House Pegh)
– Photonic Capacitor
– Bulkhead Technician
– Cannon Training
– Fleet Coordinator
Starship Traits
– Standoff (bought off the Exchange for a pittance, something like 50k EC)
– The Best Defense (Mission: House Pegh)
– Unconventional Tactics (15pts spent in Strategist)
– Predictive Algorithms (15pts spent in Intelligence)
Space Reputation
– Precision (New Romulus Tier 2) OR Enhanced Rending Shots (Delta Alliance Tier 4)
– Omega Graviton Amplifier (Task Force Omega Tier IV)
– Energy Refrequencer (Iconian Resistance Tier 2)
– Radiant Detonation Matrix (Iconian Resistance Tier 4)
Active Reputation
– Quantum Singularity Manipulation (New Romulus Tier 5)
– Bio-Molecular Shield Generator (New Romulus Tier 5)
– (irrelevant ground rep ability for now)
– (irrelevant ground rep ability)
Protonic Polaron weapons: Have a 25% chance on critical to deal extra shield penetrating damage
Thoron Infused Polaron weapons: Have a 5% chance to deal (shield penetrating) radiation damage, crit debuffs and placate effects
Omega Graviton Amplifier: In effect, adds an extra 2.5% chance to proc shield penetrating Kinetic damage to your weapons
Radiant Detonation Matrix: In effect adds an extra 2.5% chance to proc 1km (shield penetrating) radiation damage to your weapons
EACH Shield refrequencer has two effects:
– A 10% chance to apply a shield recharge effect when using any shield heal power
– A 10% chance to apply extra proton damage when using any exotic damage or shield drain power
Having 4 of these means 4 separate chances for each effect to trigger, and allows up to 4 of them to trigger at the same time.
Why no Kinetic Cutting Beam?
The fact that it's unaffected by beam abilities, and my build not being focused on Drain Expertise to rip shields off rapidly, means that the benefits of a Kinetic weapon aren't as strong here. The 2 set bonus with the Module is also nice, but I don't feel it's worth breaking one of the other sets and the procs and bonuses they grant to all my weapons.
Why single Cannons?
The 180 degree fire arc means that I have a greater flexibility to trigger and keep a Scatter Volley on target. Since this is usually synced with dropping a Gravity Well, and I often need to get my face out of that mosh pit, these are an ideal mixture of arc and damage output. The single cannons are also compatible with the normal Science vessels, making it a good 'cheap' option for new players!
Star Trek Online Reddit Ground Gear
Setting an ability which is otherwise configured to automatically trigger as often as possible disables this aspect, and enforces manual activation.
– On the L2 button, set Brace For Impact and use this ability as often as you can while dealing damage. The +15% damage bonus from the Unconventional Tactics (Strategist) trait coupled with the heal over time make this amazing.
– I usually keep the Scatter Volley on the circle button, so I can manually trigger this when the time is right.
– Tractor Beam 3 is on manual, and used to lock a target ship in place when it's in the middle of a group, helps maximize the usefulness of the scatter volley cone, and with my high CtrlX, most ships…stop.
Power configuration is set to max Auxiliary and comes to about 130. Weapons tops out at about 72 as a result if I recall correctly. You can run max Weapons power instead, which also works well but shortens the times and damage for the wells, tractor, and radiation procs.
Cannons and Beams together – are you insane?
I am indeed. This is not usually the best solution, but in this case very deliberately done to gain all the stacked bonuses from the sets, and gives a higher damage potential as I turn to bring the single cannons to bear for another volley. The 180 degree arc on the cannons and the 250 arc on the rear beams also means I haves some broadside crossover still. Finally, I need at least one beam anyway to use my subsystem targeting attacks.
The Chronology gives an overview over historic events and the timeline of Star Trek Online.
Star Trek Online takes place in the Prime Timeline. This is the story continuity which includes the events of all the Star Trek television series and the first ten movies.
The biggest part of the game's story takes place in the early 25th century, roughly 30 years after the last on-screen appearance of the U.S.S. Enterprise-E in Star Trek: Nemesis and ten years after season 1 of Star Trek: Picard. Early missions for the Discovery and TOS Starfleet factions take place in the 23rd century, close to the setting of the respective series.
Star Trek Discovery Reddit
The events of the Kelvin Timeline (as depicted in the 2009 Star Trek film and its sequels) are generally part of a separate continuity, as they take place in an alternate universe. However, the destruction of Romulus in 2387 was first mentioned in these movies, and the setting is visited during the mission 'Terminal Expanse'.
History[edit | edit source]
The relevant history of the major political powers in the galaxy spans several notable periods.
Pre-22nd Century | |
---|---|
In the time before the 22nd century, many ancient civilizations arose and declined. Preservers, the Tkon and the Iconians are some of the oldest known races of the Milky Way. History also paved the way for space exploration and conquests by several notable Alpha and Beta Quadrant worlds, among them Vulcan, Romulus, Qo'noS and Earth. | Star Trek: First Contact |
22nd Century | |
The 22nd century marked the first steps of Humanity into deep space and the founding of the United Federation of Planets. It also saw several notable first contacts. | Star Trek: Enterprise |
23rd Century | |
The 23rd century marked a time of unstable politics and constant power struggles in the Alpha and Beta Quadrants, notably between the Federation and the Klingon Empire. However, seeds were sown that led to a period of relative peace between the major powers in the following century. | Star Trek: Discovery (S01-02) Star Trek: The Original Series The Original Movies Kelvin Timeline Movies |
24th Century | |
The beginning of the 24th century is marked by a relatively peaceful time for the Federation. However, first contact with the Dominion and Borg led to major conflicts. This time also marked the beginning of the exploration of the Delta and Gamma Quadrants by Starfleet. | Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager The Next Generation Movies Star Trek: Lower Decks Star Trek: Picard |
25th Century | |
So far, the 25th century is defined mostly by war and unrest in the Alpha and Beta Quadrants. The major galactic powers face threats by the Borg, the Undine, the Iconians, and the Hur'q, among many others. | Star Trek Online |
Future | |
Following the 25th century, the Federation as well as other factions begin to use time travel on a regular basis. The Temporal Cold War includes time traveling factions from the 27th through 31st centuries. | Star Trek: Discovery (S03) |
The in-game year[edit | edit source]
- The largest part of the story of Star Trek Online takes place in the years 2409, 2410 and 2411.
- Klingon, Romulan and Federation characters start in 2409 and the year 2410 is subsequently mentioned in the missions 'Cold Storage' (Delta Recruit version) and 'Surface Tension'. The in-game year following these missions is rarely mentioned on-screen.
- Characters from the DSC Starfleet and TOS Starfleet factions, will start in the years 2256 and 2270, respectively. As their story advances, they will join other characters in the year 2409.
- An oddity occurs in the mission 'Quark's Lucky Seven': Intelligence files on various races in this mission mention stardates that correspond to the years 2411 and 2412. Notably, the files would place the missions of Victory is Life (and thereafter) in the year 2412.
- The first formal confirmation that the game progressed to 2411 came from dialogue in 'The Measure of Morality (Part 1)' where the player welcomes Burnham to 2411, but it is not stated when in the year it is so it is not possible to estimate how many previous missions may also have taken place in 2411.
- Most automatically generated stardates in the game (i.e. in the personal mission log) advance in real time, and might correspond to years after 2410. This must likely be regarded as as a production idiosyncrasy.
Sources[edit | edit source]
- Most information in the timeline articles is derived from in-game sources, such as NPCs or system descriptions.
- Additional information comes from the novel The Needs of the Many, as well as Lore Blogs, Original Fiction stories, or developer comments by Cryptic Studio.
External links[edit | edit source]
- See Memory Alpha for detailed information about general Star Trek lore.
Star Trek Online Reddit Builds
Chronology of Star Trek Online | |
---|---|
In-game years | 2256 • 2257 • 2270 • 2409 • 2410 • 2411 |
Periods | Distant Past • 22nd Century • 23rd Century • 24th Century • 25th Century • Future |
See also | Chronology (overview) • Original Fiction • Path to 2409/Lore • The Needs of the Many • Lore Blogs • Tales of the War • Post War Era • Time travel • Romulan History |